@AnthonyMasure

Cinema & Design

Cumulus conference, To get there: designing together
ÉSAA Duperré (Paris), April 12, 2018

1 —
Background

Cursus
  • 2003, ÉSAA Duperré, Paris: preparatory classes to ENS Paris-Saclay
  • 2005, ÉSAA Duperré, Paris: Master’s degree in Fashion
  • 2007, University Paris 1 Panthéon-Sorbonne: Master’s degree in Art & New media
  • 2014, University Paris 1 Panthéon-Sorbonne: PhD in Design
Now
  • Associate professor of design, University Toulouse – Jean Jaurès, mostly graphic and interaction design
  • Other teachings: Ensci les Ateliers, Sciences Po, etc.
  • Occasionally: some webdesign & works

Program Design, Ways of doing digital
PhD dissertation, 2014, www.softPhD.com

Program Design, Ways of doing digital

This PhD dissertation questions design through programming practices, showing how they cannot be summed up in program industries which prevent inventions from happening. To this end, it confronts, by a non-linear reading, five periods in the Digital History (since Vannevar Bush in 1945, including a new unpublished translation available as an appendix, to the contemporary use of the website GitHub).

Back Office, research journal, 1st issue, 2017
Making With, Making Do

Back Office, research journal, 2nd issue, 2018
Thinking, Classifying, Displaying

Essay Design and Digital humanities, 2017

2 —
Cinema & Digital

Lev Manovich, The Language of New Media, 2001

Lev Manovich, The Language of New Media, 2001

Lev Manovich places new media within the histories of visual and media cultures of the last few centuries. He discusses new media’s reliance on conventions of old media, such as the rectangular frame and mobile camera, and shows how new media works create the illusion of reality, address the viewer, and represent space. He also analyzes categories and forms unique to new media, such as interface and database.

The theory and history of cinema plays a particularly important role. Manovich discusses parallels between the histories of cinema and of new media, digital cinema, screen and montage in cinema and in new media, and historical ties between avant-garde film and new media.

Lev Manovich, Soft Cinema: Navigating the Database, 2005

3 —
#CineDesign

CineDesign (2013)

Our ambition is to form a team of reflection cinema-design associating researchers specialized in one or the other disciplin, or researchers already involved in this type of transdisciplinary problem (arts and cinema, cinema and technique, design and video supports).

Team: Saul Pandelakis, Mélanie Boissonneau, Anthony Masure, Irène Dunyach

CineDesign: research topics
  • Design in cinema
    Status of filmed objects, products, accessories, etc.
  • Design for cinema
    Objects and spaces that condition the cinematographic experience and its reception
  • Cinema for design
    Design and designers as objects to be filmed

www.cinema-design.fr

CineDesign proceedings, September 2017, 258 pages

Anthony Masure, Design & science-fiction

CineDesign

Cinema & type design

Typography and Design in Science Fiction Movies

Sandrine Nugue, a typeface for film subtitles (2011)

4 —
What’s next?

CineDesign 2, International conference, November 2018

Conference about sexbots with Saul Pandelakis, workshop SexPlays, nov. 2017

Podcast Killed by app, Toulouse, FMR radio, CPU Programme, 2017

Podcast Killed by app

#01 « Fantômes de la déconnexion » – 06/04/2017

#02 « Assistants personnels, l’ère de Jarvis » – 15/06/2017

#03 « Recherche amour informatiquement » – 21/09/2017

#04 « My other car is a smartphone » – 19/10/2017

#05 « Mini » – 04/01/2018

#06 « Maxi » – 01/03/2018

@AnthonyMasure

www.anthonymasure.com

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